BLENDER 3D + ZBRUSH-ORIENTED PORTFOLIO

3D graphic design with stylized renders, materials and motion.

I am Rusu Florin Teodor, founder of TeoGame&3D. This site presents my visual work: Blender 3D modeling, ZBrush-oriented sculpting practice, lighting, materials, motion previews and branded 3D presentation.

3D
modeling
MAT
materials
FX
motion polish

DESIGN SIGNAL

3D production focus

This site is for Blender 3D, ZBrush-oriented sculpting, visual branding and graphic design presentation. Programming work is kept separately on GitHub.

Modeling and sculpting

Stylized and realistic forms, object studies, hard-surface practice, character-inspired shapes and ZBrush-oriented sculpting direction.

Materials and lighting

Shader work, reflections, transparent surfaces, neon looks, controlled highlights and clear render readability.

Brand and motion

3D logo concepts, gamepad identity, short animations, poster frames and portfolio-ready visual storytelling.

PORTFOLIO CLARITY

Project status labels

I separate render studies, animation studies and brand assets so recruiters can quickly understand what each piece is meant to demonstrate.

Render study

Still images focused on shape, material response, lighting, composition and final presentation.

Animation study

Short motion previews used to show timing, camera framing, object rotation and polished presentation.

Brand asset

Logo, banner and identity pieces used to show 3D graphic design, game-inspired branding and visual consistency.

Categories

3D Projects

Scroll through the visual showcases. These are portfolio studies and presentation pieces, with the current scope stated clearly.

Cat · Animation

Cat Animation (Blender)

Stylized Blender animation focused on readable silhouette, clear facial expression, toon-like contours and simple motion presentation.

Cat anime render

Cat · Anime Frame

Cat Anime Closeup

Close-up frame used to test eye scale, line weight, soft fur blocking and character-friendly composition.

Cat project front view

Cat · Anime Profile

Cat Portrait Frame

Alternate angle study for checking character consistency, face proportions and how the design reads from profile.

Realistic black cat render

Cat · Realism

Real Cat Fur Study

Realistic material study focused on dark fur response, eye reflections, surface contrast and natural lighting mood.

Donut · Animation

Donut Project Animation

Classic Blender exercise extended into an animation pass: icing, sprinkles, glossy materials, camera timing and final video presentation.

Classic donut render

Donut · Still Frame

Donut Classic Render

Still render used to check icing roughness, sprinkle color balance, soft shadows and product-style lighting.

Holographic donut concept

Donut · Stylization

Holographic Donut Concept

Look-development test with neon color separation, reflective highlights and a more experimental graphic-design mood.

Gamepad logo render

Branding · Identity

Logo Gamepad

3D brand mark for TeoGame&3D, combining a gamepad silhouette, emissive accents and a readable symbol for game/3D identity.

Banner gamepad visual

Branding · Banner

Banner Render

Cover image built to test portfolio branding, contrast, composition and how the gamepad identity works at header scale.

Three diamonds project

Study · Materials

Three Diamonds

Transparent material study focused on refraction, sharp highlights, color separation and high-contrast presentation.

Donut wallpaper study

Study · Wallpaper

Donut Wallpaper Study

Dense composition test for repetition, color rhythm, crop balance and wallpaper-style presentation.

Clock render project

Study · Hard Surface

Clock Modeling

Hard-surface modeling study focused on proportions, circular forms, bevel control and object presentation.

About Me

3D graphic design profile focused on Blender 3D production, ZBrush-oriented sculpting practice, modeling, texturing, lighting, animation and composition. I work iteratively, with attention to detail, clean presentation and visual consistency across portfolio assets.

Bonus Project · Guitar

Separate artistic project for the soundtrack "The last night's fire".

Bonus · Guitar Cinematic

The last night's fire

Cinematic Blender scene focused on rotating object presentation, gold material response, platform lighting and a music-themed mood. The soundtrack is a separate personal art project; the portfolio focus here is modeling, animation and scene presentation.

Contact

3D design / visual project inquiries: teo.game3d@gmail.com

Alternative email: rflorinteo@yahoo.com

Instagram: @teo_t.e.o.d.o.r

YouTube: @TheoCoreFusion

LinkedIn career profile: florin-teodor-rusu-394365182

Programming work is kept separate on GitHub.