Modeling and sculpting
Stylized and realistic forms, object studies, hard-surface practice, character-inspired shapes and ZBrush-oriented sculpting direction.
BLENDER 3D + ZBRUSH-ORIENTED PORTFOLIO
I am Rusu Florin Teodor, founder of TeoGame&3D. This site presents my visual work: Blender 3D modeling, ZBrush-oriented sculpting practice, lighting, materials, motion previews and branded 3D presentation.
DESIGN SIGNAL
This site is for Blender 3D, ZBrush-oriented sculpting, visual branding and graphic design presentation. Programming work is kept separately on GitHub.
Stylized and realistic forms, object studies, hard-surface practice, character-inspired shapes and ZBrush-oriented sculpting direction.
Shader work, reflections, transparent surfaces, neon looks, controlled highlights and clear render readability.
3D logo concepts, gamepad identity, short animations, poster frames and portfolio-ready visual storytelling.
PORTFOLIO CLARITY
I separate render studies, animation studies and brand assets so recruiters can quickly understand what each piece is meant to demonstrate.
Still images focused on shape, material response, lighting, composition and final presentation.
Short motion previews used to show timing, camera framing, object rotation and polished presentation.
Logo, banner and identity pieces used to show 3D graphic design, game-inspired branding and visual consistency.
Scroll through the visual showcases. These are portfolio studies and presentation pieces, with the current scope stated clearly.
Cat · Animation
Stylized Blender animation focused on readable silhouette, clear facial expression, toon-like contours and simple motion presentation.
Cat · Anime Frame
Close-up frame used to test eye scale, line weight, soft fur blocking and character-friendly composition.
Cat · Anime Profile
Alternate angle study for checking character consistency, face proportions and how the design reads from profile.
Cat · Realism
Realistic material study focused on dark fur response, eye reflections, surface contrast and natural lighting mood.
Donut · Animation
Classic Blender exercise extended into an animation pass: icing, sprinkles, glossy materials, camera timing and final video presentation.
Donut · Still Frame
Still render used to check icing roughness, sprinkle color balance, soft shadows and product-style lighting.
Donut · Stylization
Look-development test with neon color separation, reflective highlights and a more experimental graphic-design mood.
Branding · Identity
3D brand mark for TeoGame&3D, combining a gamepad silhouette, emissive accents and a readable symbol for game/3D identity.
Branding · Banner
Cover image built to test portfolio branding, contrast, composition and how the gamepad identity works at header scale.
Study · Materials
Transparent material study focused on refraction, sharp highlights, color separation and high-contrast presentation.
Study · Wallpaper
Dense composition test for repetition, color rhythm, crop balance and wallpaper-style presentation.
Study · Hard Surface
Hard-surface modeling study focused on proportions, circular forms, bevel control and object presentation.
3D graphic design profile focused on Blender 3D production, ZBrush-oriented sculpting practice, modeling, texturing, lighting, animation and composition. I work iteratively, with attention to detail, clean presentation and visual consistency across portfolio assets.
Separate artistic project for the soundtrack "The last night's fire".
Bonus · Guitar Cinematic
Cinematic Blender scene focused on rotating object presentation, gold material response, platform lighting and a music-themed mood. The soundtrack is a separate personal art project; the portfolio focus here is modeling, animation and scene presentation.
3D design / visual project inquiries: teo.game3d@gmail.com
Alternative email: rflorinteo@yahoo.com
Instagram: @teo_t.e.o.d.o.r
YouTube: @TheoCoreFusion
LinkedIn career profile: florin-teodor-rusu-394365182
Programming work is kept separate on GitHub.